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	<title>Draenor Vanguard</title>
	<link>http://www.frozenstoat.com/vanguard/</link>
	<description>Da Forums</description>
	<managingEditor>goffgob@frozenstoat.com</managingEditor>
	<webMaster>goffgob@frozenstoat.com</webMaster>
	<lastBuildDate>Mon, 06 Sep 2010 01:15:37 GMT</lastBuildDate>
<item>
	<title>Loot links test - Goffgob (Test Zone)</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=122#122</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=3&quot; target=&quot;_blank&quot;&gt;Goffgob&lt;/a&gt;&lt;br /&gt;
Subject: Loot links test&lt;br /&gt;
Posted: Tue Jun 05, 2007 4:18 pm (GMT 0)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;This is a test of loot linking inside a PHP BB forum. It could be made to work equally on any forum, provided the server's also capable of running an ASP.NET page. 
&lt;br /&gt;

&lt;br /&gt;
I can add loot links to my posts just by knowing the name of the item I want. No complicated markup required.
&lt;br /&gt;

&lt;br /&gt;
Vitali quite fancies some &lt;span class=&quot;loot rare&quot;&gt;High Warlord's Leather Spaulders&lt;/span&gt;, just because they're excessive.
&lt;br /&gt;

&lt;br /&gt;
Of course people used to drool over the stylish &lt;span class=&quot;loot legendary&quot;&gt;Sulfuras, Hand of Ragnaros&lt;/span&gt;, but it's not as excessive as it used to be.
&lt;br /&gt;

&lt;br /&gt;
Some items may need disambiguating, for example, &lt;span class=&quot;loot rare&quot;&gt;Fel Leather Boots&lt;/span&gt;, as wowhead returns multiple results for this name.  Just click the link to see what I mean.
&lt;br /&gt;

&lt;br /&gt;
This is easily done by giving the item number, which you can find by viewing an item in wowhead or thottbot and then looking for it in the URL. 
&lt;br /&gt;

&lt;br /&gt;
Here's an item numbered reference: &lt;span class=&quot;loot rare 25686&quot;&gt;Fel Leather Boots&lt;/span&gt;. 
&lt;br /&gt;

&lt;br /&gt;
And another: &lt;span class=&quot;loot rare 25733&quot;&gt;Pattern: Fel Leather Boots&lt;/span&gt;.
&lt;br /&gt;

&lt;br /&gt;
If I get the item number right, the name doesn't matter: &lt;span class=&quot;loot rare 25733&quot;&gt;Pattern: Bel Feather Loots&lt;/span&gt;. Notice I got the name wrong, but it's corrected once the item is loaded.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;How Do I Make It Work?&lt;/span&gt;
&lt;br /&gt;

&lt;br /&gt;
You just use special BBCode, which I've sorted out already. Here's this post as I wrote it:
&lt;br /&gt;

&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;table width=&quot;90%&quot; align=&quot;center&quot; cellspacing=&quot;1&quot; cellpadding=&quot;2&quot; border=&quot;0&quot; class=&quot;code&quot;&gt;&lt;tr&gt; 	&lt;td class=&quot;code_header&quot; align=&quot;left&quot;&gt;Code:&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;	&lt;td class=&quot;code&quot; align=&quot;left&quot;&gt;
&lt;br /&gt;
This is a test of loot linking inside a PHP BB forum. It could be made to work equally on any forum, provided the server's also capable of running an ASP.NET page. 
&lt;br /&gt;

&lt;br /&gt;
I can add loot links to my posts just by knowing the name of the item I want. No complicated markup required.
&lt;br /&gt;

&lt;br /&gt;
Vitali quite fancies some &amp;#91;loot rare&amp;#93;High Warlord's Leather Spaulders&amp;#91;/loot&amp;#93;, just because they're excessive.
&lt;br /&gt;

&lt;br /&gt;
Of course people used to drool over the stylish &amp;#91;loot legendary&amp;#93;Sulfuras, Hand of Ragnaros&amp;#91;/loot&amp;#93;, but it's not as excessive as it used to be.
&lt;br /&gt;

&lt;br /&gt;
Some items may need disambiguating, for example, &amp;#91;loot rare&amp;#93;Fel Leather Boots&amp;#91;/loot&amp;#93;, as wowhead returns multiple results for this name.&amp;nbsp; Just click the link to see what I mean.
&lt;br /&gt;

&lt;br /&gt;
This is easily done by giving the item number, which you can find by viewing an item in wowhead or thottbot and then looking for it in the URL. 
&lt;br /&gt;

&lt;br /&gt;
Here's an item numbered reference&amp;#58; &amp;#91;loot rare 25686&amp;#93;Fel Leather Boots&amp;#91;/loot&amp;#93;. 
&lt;br /&gt;

&lt;br /&gt;
And another&amp;#58; &amp;#91;loot rare 25733&amp;#93;Pattern&amp;#58; Fel Leather Boots&amp;#91;/loot&amp;#93;.
&lt;br /&gt;

&lt;br /&gt;
If I get the item number right, the name doesn't matter&amp;#58; &amp;#91;loot rare 25733&amp;#93;Pattern&amp;#58; Bel Feather Loots&amp;#91;/loot&amp;#93;. Notice I got the name wrong, but it's corrected once the item is loaded.
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Guild Changes on Wednesday, Please Read - Goffgob (Game Chat)</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=121#121</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=3&quot; target=&quot;_blank&quot;&gt;Goffgob&lt;/a&gt;&lt;br /&gt;
Subject: Guild Changes on Wednesday, Please Read&lt;br /&gt;
Posted: Mon Jul 10, 2006 9:30 pm (GMT 0)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Dear Vanguard,
&lt;br /&gt;

&lt;br /&gt;
Recently we have found ourselves spending a lot of time considering the future direction of the guild. After much thought, we feel that as warm and friendly as it is, the guild cannot offer the full range of game experience that we desire.
&lt;br /&gt;

&lt;br /&gt;
The Vanguard has been going for over a year now. Apart from the original four of us, the core group of players has changed over time, with people dropping in and out due to perfectly understandable real life considerations. Despite the 10 level 60 characters in the guild, we only have four regular players online at the same time. For all the end game content, we need to field parties of five or more, and in a guild of our size, this is difficult to arrange. 
&lt;br /&gt;

&lt;br /&gt;
Even though the Vanguard does have up and coming characters for whom level 60 is not too far away, we have realised that this still won't allow us the breadth of gameplay and roleplay that having a variety of high level characters should offer. Even in the Vanguard's distant future, there is no prospect of all these characters experiencing all the high level instances, raids and other end game content.
&lt;br /&gt;

&lt;br /&gt;
And so we feel that, sad as it is for us near the Vanguard's first anniversary, the guild has reached the end of its shelf life. It's been great fun, but if we're going to keep playing Warcraft, we want more out of the game.
&lt;br /&gt;

&lt;br /&gt;
So this Wednesday (12th July) we'll be dissolving the guild. Goffgob, Getitka and Mormanik have approached a larger guild, Unspeakable Villiany, who seem like a good bunch of people. 
&lt;br /&gt;

&lt;br /&gt;
What you'd like to do now is up to you. You might want to form your own guild(s), or look at some of the other guilds that are out there. If you do want to put your own guild together, we'd be more than happy to help you fill the guild charter with signatures from our alts. When and if we've joined the Villiany, which we're hoping could be by the end of the week, we'll be in a position to let people know who to whisper in the Villiany if you're also interested in joining them. The Villiany seem open to this idea, as they are interested in good people.
&lt;br /&gt;

&lt;br /&gt;
Whatever happens, we'll be keeping the DraenorVanguard chat channel open, which you can join with &quot;/join DraenorVanguard&quot;. We'll be chatting on there in and out of character and still very much open to talking, making stuff for people and generally helping out.
&lt;br /&gt;

&lt;br /&gt;
We would like to wish all of you all the best, and hope to see you around beating up demons, Alliance, and anything else that needs a good Vanguard-style kicking. And with luck we'll see you in the bar.
&lt;br /&gt;

&lt;br /&gt;
Yours,
&lt;br /&gt;

&lt;br /&gt;
Goff, Get and Morm.
&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Next instance? - Treehorn (Doin')</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=120#120</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=16&quot; target=&quot;_blank&quot;&gt;Treehorn&lt;/a&gt;&lt;br /&gt;
Subject: Sunken Temple&lt;br /&gt;
Posted: Mon Jul 10, 2006 4:36 pm (GMT 0)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;recently i have descovered that there is very little in the way of dragonscale leatherworks so i need to make the most of what i have to improve myself further. currently green dragonscales seem to be the way forward.
&lt;br /&gt;

&lt;br /&gt;
so untill further notice i will be trying to go into the sunken temple when ever i have the chance and help from the guild would be greatly appreciated when ever possible (i will be more than happy to attempt to compensate you for your troubles in what ever way i can)
&lt;br /&gt;

&lt;br /&gt;
and of course yourselfs would benifit finacially from going with me aswell.
&lt;br /&gt;

&lt;br /&gt;
For The Vanguard!
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;font-style: italic&quot;&gt;Lighthoof&lt;/span&gt;&lt;/span&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Daxi's erbal supplements - Daxiss (Makin')</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=119#119</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=8&quot; target=&quot;_blank&quot;&gt;Daxiss&lt;/a&gt;&lt;br /&gt;
Subject: Daxi's erbal supplements&lt;br /&gt;
Posted: Sun Jul 09, 2006 8:45 pm (GMT 0)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Figured I would take some time to get a list up 'ere as well for future reference.  Generally if I can pick da daisies, I don't mind goin' on a trek to find some when I'm bored but if ya want me to try mixin' somethin' up then to make a batch, I'll generally need da bits because I don't keep a full stock of 'erbs at all times.  Aye, and if ya need Wildvine or somethin' then ask because I often have a couple in da bank.
&lt;br /&gt;

&lt;br /&gt;
Gonna try 'n' organise this.  It isn't a full list (stuff like troll's blood and various oils may get added later).  Mostly jus' the buffing potions, I might expand it later.  It be in sections to make it easier to add to and find da right bit for da 'erbal supplement/remedy ya need.
&lt;br /&gt;

&lt;br /&gt;
Aye, I might add some other special ingredients so be nice to me or they might be da bad special type  &lt;img src=&quot;http://www.frozenstoat.com/vanguard/images/smiles/icon_twisted.gif&quot; alt=&quot;Twisted Evil&quot; border=&quot;0&quot; /&gt; 
&lt;br /&gt;

&lt;br /&gt;
Daxi
&lt;br /&gt;

&lt;br /&gt;
1. Healin' Potions
&lt;br /&gt;
2. Mana Potions
&lt;br /&gt;
3. Other Restorative Potions
&lt;br /&gt;
4. Buff type Potions ('erbal supplements)
&lt;br /&gt;
&lt;ul&gt;   a) Hitty Types*
&lt;br /&gt;
   b) Castery Types
&lt;br /&gt;
   c) Other 'erbal Boosts
&lt;br /&gt;
   d) Detectin Things Better
&lt;br /&gt;
   e) Resistances&lt;/ul&gt;
&lt;br /&gt;
5. Oils 'n' trade goods
&lt;br /&gt;
6. Transmutes
&lt;br /&gt;

&lt;br /&gt;
*This includes armour increasin' things.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;1. Healin' Potions&lt;/span&gt;
&lt;br /&gt;

&lt;br /&gt;
Minor Healin' Potion - &lt;a href=&quot;http://wow.allakhazam.com/item.html?witem=118&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/item.html?witem=118&lt;/a&gt;
&lt;br /&gt;
1 x silverleaf, 1 x peacebloom
&lt;br /&gt;

&lt;br /&gt;
Lesser Healin' Potion (level 3) - &lt;a href=&quot;http://wow.allakhazam.com/item.html?witem=858&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/item.html?witem=858&lt;/a&gt;
&lt;br /&gt;
1 x minor healin' potion, 1 x briarthorn for a bit more of a kick.  Identical to discoloured healin' potions (level 5) so if ya would rather have discoloured worg hearts and peacebloom mixed, who am I to stop ya?  But that ain't suitable for vegetarians.
&lt;br /&gt;

&lt;br /&gt;
Healin' Potion (level 12) - &lt;a href=&quot;http://wow.allakhazam.com/item.html?witem=929&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/item.html?witem=929&lt;/a&gt;
&lt;br /&gt;
1 x bruiseweed, 1 x briarthorn
&lt;br /&gt;

&lt;br /&gt;
Greater Healin' Potion (level 21) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=1710&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=1710&lt;/a&gt;
&lt;br /&gt;
1 x liferoot, 1 x kingsblood
&lt;br /&gt;

&lt;br /&gt;
Superior Healin' Potion (level 35) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=3928&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=3928&lt;/a&gt;
&lt;br /&gt;
1 x sungrass, 1 x khadgar's whisker
&lt;br /&gt;

&lt;br /&gt;
Major Healin' Potion (level 45) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=13446&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=13446&lt;/a&gt;
&lt;br /&gt;
2 x golden sansam, 1 x mountain silversage
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;2. Mana Potions&lt;/span&gt;
&lt;br /&gt;

&lt;br /&gt;
Minor Mana Potion (level 5) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=2455&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=2455&lt;/a&gt;
&lt;br /&gt;
1 x mageroyal, 1 x silverleaf
&lt;br /&gt;

&lt;br /&gt;
Lesser Mana Potion (level 14) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=3385&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=3385&lt;/a&gt;
&lt;br /&gt;
1 x mageroyal, 1 x stranglekelp
&lt;br /&gt;

&lt;br /&gt;
Mana Potion (level 22) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=3827&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=3827&lt;/a&gt;
&lt;br /&gt;
1 x stranglekelp, 1 x kingsblood
&lt;br /&gt;

&lt;br /&gt;
Greater Mana Potion (level 31) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=6149&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=6149&lt;/a&gt;
&lt;br /&gt;
1 x khadgar's whisker, 1 x goldthorn
&lt;br /&gt;

&lt;br /&gt;
Superior Mana Potion (level 41) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=13443&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=13443&lt;/a&gt;
&lt;br /&gt;
2 x sungrass, 2 x blindweed
&lt;br /&gt;

&lt;br /&gt;
One day, 'opefully I can make Major Mana Potions 'n' all, but that ain't today.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;3. Other Restorative Potions&lt;/span&gt;
&lt;br /&gt;

&lt;br /&gt;
Minor Rejuvenation Potion (level 5) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=2456&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=2456&lt;/a&gt;
&lt;br /&gt;
2 x mageroyal, 1 x peacebloom
&lt;br /&gt;

&lt;br /&gt;
Rage Potion (warriors only, level 4) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=5631&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=5631&lt;/a&gt;
&lt;br /&gt;
1 x sharp claw, 1 x briarthorn
&lt;br /&gt;

&lt;br /&gt;
Wildvine Potion (level 35) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=9144&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=9144&lt;/a&gt;
&lt;br /&gt;
1 x wildvine, 1 x purple lotus
&lt;br /&gt;

&lt;br /&gt;
Dreamless Sleep Potion (level 35) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=12190&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=12190&lt;/a&gt;
&lt;br /&gt;
3 x purple lotus
&lt;br /&gt;

&lt;br /&gt;
Elixir of Poison Resistance (level 14) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=3386&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=3386&lt;/a&gt;
&lt;br /&gt;
Cures up to 4 poisons upto level 60.  1 x large venom sac, 1 x bruiseweed
&lt;br /&gt;

&lt;br /&gt;
Purification Potion (level 47) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=13462&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=13462&lt;/a&gt;
&lt;br /&gt;
Like da above but more all round as it be curin' curses and diseases an' poisons (one of each, not as good as a priest) 
&lt;br /&gt;
2 x icecap, 2 x plaguebloom
&lt;br /&gt;

&lt;br /&gt;
Limited Invulnerability Potion (level 45) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=3387&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=3387&lt;/a&gt;
&lt;br /&gt;
2 x blindweed, 1 x ghost mushroom.  Not sure if this is really a restorative thing but it's not really a stat buff either and it be used in combat so I think it counts as one and I be writin' this list.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;4. Buff type Potions&lt;/span&gt;
&lt;br /&gt;

&lt;br /&gt;
This is just the higher level ones for now because I cannot be bothered to write out the components for da little ones right now, aye?  Ya can always ask 'bout da others, I don't bite hard.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;a) Hitty Types&lt;/span&gt;
&lt;br /&gt;
Elixir of da Giants (level 3&lt;img src=&quot;http://www.frozenstoat.com/vanguard/images/smiles/icon_cool.gif&quot; alt=&quot;Cool&quot; border=&quot;0&quot; /&gt; - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=9206&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=9206&lt;/a&gt;
&lt;br /&gt;
1 x sungrass, 1 x gromsblood
&lt;br /&gt;
Makes ya stronger.  Like 'ittin fingz stronger, it don't be makin' ya no bigger or nothin' (bein' bigger may be available by request, consult Lady Daxi for more details).
&lt;br /&gt;

&lt;br /&gt;
Elixir of Greater Agility (level 3&lt;img src=&quot;http://www.frozenstoat.com/vanguard/images/smiles/icon_cool.gif&quot; alt=&quot;Cool&quot; border=&quot;0&quot; /&gt; - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=9187&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=9187&lt;/a&gt;
&lt;br /&gt;
1 x sungrass, 1 x goldthorn
&lt;br /&gt;
'Oofy lived on these for a good 12 levels so he'll recommend them.
&lt;br /&gt;

&lt;br /&gt;
Elixir of da Mongoose (level 46) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=13452&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=13452&lt;/a&gt;
&lt;br /&gt;
2 x mountain silversage, 2 x plaguebloom
&lt;br /&gt;
Good for 'unters, rogues and anyone who likes agility and crits for a killin'
&lt;br /&gt;

&lt;br /&gt;
Lesser Stoneshield Potion (level 33) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=4623&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=4623&lt;/a&gt;
&lt;br /&gt;
1 x mithril ore (will need), 1 x goldthorn
&lt;br /&gt;
Lots of armour for about a minute.  But it does.
&lt;br /&gt;

&lt;br /&gt;
Elixir of Superior Defense (level 43) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=13445&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=13445&lt;/a&gt;
&lt;br /&gt;
2 x sunscale oil, 2 x sungrass
&lt;br /&gt;
Lots of armour for an 'our.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;b) Castery Types&lt;/span&gt;
&lt;br /&gt;
Elixir of Greater Intellect (level 37) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=9179&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=9179&lt;/a&gt;
&lt;br /&gt;
1 x blindweed, 1 x khadgar's whisker
&lt;br /&gt;

&lt;br /&gt;
Elixir of da Sages (level 44) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=13447&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=13447&lt;/a&gt;
&lt;br /&gt;
1 x dreamfoil, 2 x plaguebloom
&lt;br /&gt;

&lt;br /&gt;
Arcane Elixir (level 37) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=9155&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=9155&lt;/a&gt;
&lt;br /&gt;
1 x blindweed, 1 x goldthorn
&lt;br /&gt;
A general all-round kick to da damage ya spells do.  I be likin' some of this myself.
&lt;br /&gt;

&lt;br /&gt;
Elixir of Greater Firepower (level 40) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=21546&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=21546&lt;/a&gt;
&lt;br /&gt;
3 x fire oil, 3 x firebloom
&lt;br /&gt;
Might need 'elp gettin' da firefin snappers for da fire oil here.  But dis gives ya a nice boost to fire spells.
&lt;br /&gt;

&lt;br /&gt;
Elixir of Shadow Power or 'Mormie Mix' (level 40) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=9264&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=9264&lt;/a&gt;
&lt;br /&gt;
3 x ghost mushrooms
&lt;br /&gt;
Makes ya shadowy spells much more powerful by callin' on... uh... good, natural 'erbs.  Aye, very safe.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;c) Other 'erbal boosts&lt;/span&gt;
&lt;br /&gt;
Swiftness Potion (level 5) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=2459&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=2459&lt;/a&gt;
&lt;br /&gt;
1 x swiftthistle, 1 x briarthorn.
&lt;br /&gt;
Makes ya faster for a bit.  Swiftthistle is a bit difficult to get, bein' random 'n' all (like wildvine) so I can't promise to have some.
&lt;br /&gt;

&lt;br /&gt;
Elixir of Greater Water Breathing (level 35) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=18294&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=18294&lt;/a&gt;
&lt;br /&gt;
1 x ichor of undeath, 2 x purple lotus
&lt;br /&gt;
What it says on the tin.  For a whole 60 minutes.  Da excitement.
&lt;br /&gt;

&lt;br /&gt;
Invisibility Potion (level 37) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=9172&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=9172&lt;/a&gt;
&lt;br /&gt;
1 x ghost mushroom, 1 x sungrass
&lt;br /&gt;
Makes ya invisible for 18 seconds
&lt;br /&gt;

&lt;br /&gt;
Gift of Arthas (level 3&lt;img src=&quot;http://www.frozenstoat.com/vanguard/images/smiles/icon_cool.gif&quot; alt=&quot;Cool&quot; border=&quot;0&quot; /&gt;  - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=9088&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=9088&lt;/a&gt;
&lt;br /&gt;
1 x arthas tears, 1 x blindweed
&lt;br /&gt;
uh.  this is safe 'n' all.  it's called an organic biological 'erbal weapon.  protects ya against shadow and passes on a nice flesh-rotting disease to people ya don't like so it's win-win.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;d) Detectin' fingz better&lt;/span&gt;
&lt;br /&gt;
Catseye Elixir (level 20) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=10592&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=10592&lt;/a&gt;
&lt;br /&gt;
1 x fadeleaf, 1 x goldthorn
&lt;br /&gt;
'elps ya spot hidden things, like rogues and cats.  Doesn't seem to give ya green cat eyes or a tail.
&lt;br /&gt;

&lt;br /&gt;
Elixir of Detect Demon (level 40) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=9233&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=9233&lt;/a&gt;
&lt;br /&gt;
2 x gromsblood
&lt;br /&gt;

&lt;br /&gt;
Elixir of Detect Undead (level 36) - &lt;a href=&quot;http://wow.allakhazam.com/db/item.html?witem=9154&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/db/item.html?witem=9154&lt;/a&gt;
&lt;br /&gt;
1 x arthas tears
&lt;br /&gt;

&lt;br /&gt;
Elixir of Detect Lesser Invisibility (level 29) - &lt;a href=&quot;http://wow.allakhazam.com/item.html?witem=3828&quot; target=&quot;_blank&quot;&gt;http://wow.allakhazam.com/item.html?witem=3828&lt;/a&gt;
&lt;br /&gt;
1 x khadgar's whisker, 1 x fadeleaf
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;e) Resistances&lt;/span&gt;
&lt;br /&gt;
Quick note 'ere to say I can make standard Frost/Nature/Fire/Shadow/Holy Protection Potions an' a minor potion that increases resistances to all schools.  Rangin' from level 10-28 dependin' on da element(s).  I'll add more later.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;5. Oils 'n' trade goods&lt;/span&gt;
&lt;br /&gt;

&lt;br /&gt;
Again, I'll be addin' more here later but for the moment, 'ave a short list and ask if ya be havin' questions.
&lt;br /&gt;

&lt;br /&gt;
-Ghost Dye
&lt;br /&gt;
-Blackmouth Oil
&lt;br /&gt;
-Fire Oil
&lt;br /&gt;
-Stonescale Oil
&lt;br /&gt;
-Goblin Rocket Fuel
&lt;br /&gt;
-Frost Oil
&lt;br /&gt;
-Shadow Oil
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;6. Transmutes&lt;/span&gt;
&lt;br /&gt;

&lt;br /&gt;
I'll flesh this out 'n' all, but here's a quick list:
&lt;br /&gt;

&lt;br /&gt;
-Transmute Iron to Gold (iron bar --&amp;gt; gold bar)
&lt;br /&gt;
-Transmute Mithril to Truesilver (mithril bar --&amp;gt; truesilver bar)
&lt;br /&gt;
-Transmute Arcanite (thorium bar + arcane crystal --&amp;gt; arcanite bar)
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Full range of Armor plate and mail and note on da smithin - Getitka (Makin')</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=118#118</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=5&quot; target=&quot;_blank&quot;&gt;Getitka&lt;/a&gt;&lt;br /&gt;
Subject: Full range of Armor plate and mail and note on da smithin&lt;br /&gt;
Posted: Sun Jul 09, 2006 3:00 pm (GMT 0)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;ER ok den dis is a list of da armor i can makes plate and mail i will updat it regular like, i has put up da makin cost but i will always cover dem except Arcanite and Dark iron which we may have to negochate over, also gem i will cover if i has em but donations of them and leather always apreatated and Rasceana has very kindly donated her services in the makin of any poition i does need but da wierid and wonderful stuff like essenses i may nots have enough of so i mayneeds your help farmin. Also i Do have gaps at every level so if's ya find a pattern of any level please offer or post it ta me and i will happily buy it off ya or post it back if i have it.
&lt;br /&gt;
I am also in da process of tidyin up all da smin quests so i will soon have da full Barbaric iron range and da Ornate mithril set and the Imperial plate as soon as i have mined all da metal needed and am getting chummy with da rarious factions so i can bring ya better and stronger stuff to keep ya 'ard &lt;img src=&quot;http://www.frozenstoat.com/vanguard/images/smiles/icon_twisted.gif&quot; alt=&quot;Twisted Evil&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;
Twisted Evil
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
PLATE
&lt;br /&gt;

&lt;br /&gt;
Dark Iron Shoulders   [280] 540 AC, +12 Stamina, L 53, Plate 
&lt;br /&gt;
- 6 Dark Iron Bars, 1 Heart of Fire (107.76 s)
&lt;br /&gt;

&lt;br /&gt;
Imperial Plate Bracers [270] 225 AC, +9 Strength, +8 Stamina, L 49, Plate
&lt;br /&gt;

&lt;br /&gt;
- 20 Thorium Bars, 1 Star Ruby 
&lt;br /&gt;

&lt;br /&gt;
Imperial Plate Shoulders [265] 380 AC, +12 Strength, +11 Stamina, L 47, Plate 
&lt;br /&gt;
- 24 Thorium Bars, 6 Rugged Leather, 2 Citrine 
&lt;br /&gt;

&lt;br /&gt;
Imperial Plate Belt [265] 285 AC, +12 Strength, +11 Stamina, L 47, Plate 
&lt;br /&gt;
- 22 Thorium Bars, 6 Rugged Leather, 1 Aquamarine 
&lt;br /&gt;

&lt;br /&gt;
Thorium Armor [250] 480 AC, +8 Resist All, L 45, Plate Chest, 
&lt;br /&gt;
- 16 Thorium Bars, 1 Blue Sapphire, 4 Yellow Power Crystals (92.39 s) 
&lt;br /&gt;

&lt;br /&gt;
Heavy Mithril Helm [245] 469 AC, +15 Stamina, L 42, Plate 
&lt;br /&gt;
- 14 Mithril Bars, 1 Aquamarine (57.90 s)
&lt;br /&gt;

&lt;br /&gt;
Heavy Mithril Boots [235] 382 AC, +12 Stamina, L 42, Plate
&lt;br /&gt;
- 14 Mithril Bars, 4 Thick Leather (57.69 s)
&lt;br /&gt;

&lt;br /&gt;
Heavy Mithril Breastplate [230] 536 AC, +15 Stamina, L 41, Plate
&lt;br /&gt;
- 16 Mithril Bars, 2 Solid Grinding Stones (70.45 s)
&lt;br /&gt;

&lt;br /&gt;
Steel Plate Helm [215] 355 AC, L 40, Plate
&lt;br /&gt;
- 14 Steel Bars, 1 Solid Grinding Stone (23.77 s)
&lt;br /&gt;

&lt;br /&gt;
Heavy Mithril Shoulders [205] 225 AC, +12 Stamina, L 40, Plate 
&lt;br /&gt;
- 8 Mithril Bars, 6 Heavy Leather, 4 Silk Cloth (37.01 s)
&lt;br /&gt;

&lt;br /&gt;
Heavy Mithril Gauntlet [205] 268 AC, +8 Stamina, L 40, Plate 
&lt;br /&gt;
- 6 Mithril Bars, 1 Solid Grinding Stone, 4 Mageweave Cloth (24.76 s)
&lt;br /&gt;

&lt;br /&gt;
Heavy Mithril Pants [210] 417 AC, +11 Stamina, L 40, Plate 
&lt;br /&gt;
- 10 Mithril Bar, 2 Lesser Moonstone, 1 Solid Grinding Stone (53.87 
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
MAIL ARMOR
&lt;br /&gt;

&lt;br /&gt;
Radiant Boots [290] 257 AC, +15 Frost &amp;amp; Shadow Resists. L 53 
&lt;br /&gt;
- 14 Thorium Bars, 4 Heart of Fire (164.21 s) 
&lt;br /&gt;

&lt;br /&gt;
Mithril Coif [230] 206 AC, +12 Stamina, +13 Spirit, L 41 
&lt;br /&gt;
- 10 Mithril Bars, 6 Mageweave Cloth (79.55 s) 
&lt;br /&gt;

&lt;br /&gt;
Orcish War Leggings [225] 242 AC, +17 Strength, L 37 
&lt;br /&gt;
- 12 Mithril Bars, 1 Elemental Earth (77.39 s)
&lt;br /&gt;

&lt;br /&gt;
Mithril Scale Pants [210] 208 AC, +11 Spirit, Equip: +1% Dodge, L 37,
&lt;br /&gt;
- 12 Mithril Bars (80.53 s)
&lt;br /&gt;

&lt;br /&gt;
Steel Breastplate [200] 381 AC, L 35
&lt;br /&gt;
- 12 Steel, 3 Heavy Grinding Stones (64.88 s)
&lt;br /&gt;

&lt;br /&gt;
Golden Scale Cuirass [195] 231 AC, +14 Strength, +6 Spirit, L 35, 
&lt;br /&gt;
- 12 Steel Bars, 2 Gold Bars, 4 Heavy Grinding Stones, 2 Jade (65.58 s)
&lt;br /&gt;

&lt;br /&gt;
Golden Scale Coif [190] 181 AC, +10 Spirit, +10 Strength, L 33 
&lt;br /&gt;
- 8 Steel, 2 Gold, 2 Heavy Grinding Stones (44.05 s)
&lt;br /&gt;

&lt;br /&gt;
Golden Scale Bracers [185] 91 AC, L 32
&lt;br /&gt;
- 5 Steel Bars, 2 Heavy Grinding Stones (16.49 s)
&lt;br /&gt;

&lt;br /&gt;
Green Iron Hauberk [180] 358 AC, +11 Stamina, +7 Strength, L 31, 
&lt;br /&gt;
- Green Leather Armor, 20 Iron Bars, 4 Heavy Grinding Stone, 2 Jade, 2 Moss Agates (56.58 s)
&lt;br /&gt;

&lt;br /&gt;
Golden Scale Leggings [170] 184 AC, +5 Spirit, +11 Strength, L 29,
&lt;br /&gt;
- 2 Gold Bars, 10 Iron Bars, 1 Heavy Grinding Stone (38.82 s)
&lt;br /&gt;

&lt;br /&gt;
Green Iron Helm [170] 171 AC, +5 Strength, +11 Stamina, L 29 
&lt;br /&gt;
- 7 Iron Bars, 1 Green Dye (30.53 s)
&lt;br /&gt;

&lt;br /&gt;
Green Iron Bracer [165] 86 AC, L 28
&lt;br /&gt;
- 6 Iron Bars, 1 Green Dye (11.06 s)
&lt;br /&gt;

&lt;br /&gt;
Barbaric Iron Breastplate [160] 204 AC, +12 Strength, L 27 
&lt;br /&gt;
- 10 Iron Bars, 2 Heavy Grinding Stones (19.98 s)
&lt;br /&gt;

&lt;br /&gt;
Green Iron Shoulders [160], 153 AC, +4 Strength, +7 Stamina, L 27, 
&lt;br /&gt;
- 7 Iron Bars, 1 Heavy Grinding Stone, 1 Green Dye (25.71 s)
&lt;br /&gt;

&lt;br /&gt;
Green Iron Leggings [155] 176 AC, +8 Strength, +8 Stamina, L 26 
&lt;br /&gt;
- 8 Iron Bars, 1 Heavy Grinding Stone, 1 Green Dye (29.06 s)
&lt;br /&gt;

&lt;br /&gt;
Silvered Bronze Leggings [155] 176 AC, +7 Strength, +6 Spirit, +6 Stamina, L 26 
&lt;br /&gt;
- 4 Silver bars, 12 Bronze Bars, 2 Coarse Grinding Stones (28.42 s)
&lt;br /&gt;

&lt;br /&gt;
Green Iron Gauntlets [150] 124 AC, +5 Strength, +6 Stamina, L 25, 
&lt;br /&gt;
- 4 Iron Bars, 3 Coarse Grinding Stones, 2 Small Lustrous Pearls, 1 Green Dye (12.95 s)
&lt;br /&gt;

&lt;br /&gt;
Green Iron Boots [145] 134 AC, +3 Strength, +7 Stamina, L 24, 
&lt;br /&gt;
- 4 Iron Bars, 2 Lesser Moonstones, 2 Coarse Grinding Stones, 1 Green Dye (17.67 s)
&lt;br /&gt;

&lt;br /&gt;
Shining Silver Breastplate [145] 214 AC, +14 Strength, +6 Stamina, L 24 
&lt;br /&gt;
- 4 Silver Bar, 20 Bronze Bars, 2 Iridescent Pearls, 2 Lesser Moonstones, 2 Moss Agates (29.35 s)
&lt;br /&gt;

&lt;br /&gt;
Silvered Bronze Gauntlets [135] 118 AC, +4 Strength, +4 Stamina, +3 Spirit, L 22 
&lt;br /&gt;
- 1 Silver Bar, 8 Bronze Bars, 2 Coarse Grinding Stones, 2 Small Lustrous Pearls (9.65 s)
&lt;br /&gt;

&lt;br /&gt;
Silvered Bronze Boots [143] 128 AC, +4 Strength, +4 Stamina, +3 Spirit, L 21, 
&lt;br /&gt;
- 1 Silver Bar, 6 Bronze Bars, 2 Coarse Grinding Stones, 2 Shadowgems (13.17 s)
&lt;br /&gt;

&lt;br /&gt;
Silvered Bronze Shoulders [125] 137 AC, +3 Strength, +3 Stamina, +3 Spirit, L 20, 
&lt;br /&gt;
- 2 Silver Bars, 8 Bronze Bars, 2 Coarse Grinding Stones (12.84 s)
&lt;br /&gt;

&lt;br /&gt;
Patterned Bronze Bracer [120] 80 AC, +5 Strength, L 20
&lt;br /&gt;
- 5 Bronze Bars, 2 Coarse Grinding Stones (8.07 s)
&lt;br /&gt;

&lt;br /&gt;
Rough Bronze Shoulders [110] 124 AC, L 17
&lt;br /&gt;
- 5 Bronze Bars, 1 Coarse Grinding Stone, 1 Shadowgem (5.32 s)
&lt;br /&gt;

&lt;br /&gt;
Rough Bronze Cuirass [105] 168 AC, L 18
&lt;br /&gt;
- 7 Bronze Bars (7.52 s)
&lt;br /&gt;

&lt;br /&gt;
Rough Bronze Leggings [105] 149 AC, +5 Stamina, +4 Spirit, L 16
&lt;br /&gt;
 - 6 Bronze Bars 
&lt;br /&gt;

&lt;br /&gt;
Rough Bronze Boots [95] 106 AC, L 13
&lt;br /&gt;
- 6 Bronze Bars, 6 Rough Grinding Stones (2.95 s)
&lt;br /&gt;

&lt;br /&gt;
Runed Copper Bracers [90] 68 AC, L 14
&lt;br /&gt;
- 10 Copper Bars, 3 Rough Grinding Stones (2.25 s)
&lt;br /&gt;

&lt;br /&gt;
Runed Copper Belt [70] 91 AC. L 13
&lt;br /&gt;
- 10 Copper Bars
&lt;br /&gt;

&lt;br /&gt;
Runed Copper Breastplate [80] 162 AC, +4 Strength, +3 Stamina, L 13, 
&lt;br /&gt;
- 12 Copper Bars, 2 Rough Grinding Stones, 1 Shadowgem, 1 Tigerseye (6.30 s) 
&lt;br /&gt;

&lt;br /&gt;
Gemmed Copper Gauntlets[55] 90 AC + Random Enchantment, L 10 (drop)
&lt;br /&gt;
- 8 Copper Bars, 1 Small Lustrous Pearl, 1 Malachite, 1 Tigerseye
&lt;br /&gt;

&lt;br /&gt;
Runed Copper Pants [45] 109 AC, +2 Strength, +2 Stamina, L 8, 
&lt;br /&gt;
- 8 Copper Bars, 2 Fine Thread, 3 Rough Grinding Stones
&lt;br /&gt;

&lt;br /&gt;
Runed Copper Gauntlets [40] 69 AC, L 7
&lt;br /&gt;
- 8 Copper Bars, 2 Rough Grinding Stones
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Copper Chain Belt [35] 57 AC, L 6
&lt;br /&gt;
- 6 Copper Bars
&lt;br /&gt;

&lt;br /&gt;
Copper Chain Vest [35] 97 AC, +1 Strength, L 5, 
&lt;br /&gt;
- 8 Copper Bars, 1 Malachite, 2 Rough Grinding Stones
&lt;br /&gt;

&lt;br /&gt;
Copper Chain Boots [20] 57 AC, L 2
&lt;br /&gt;
- 8 Copper Bars
&lt;br /&gt;

&lt;br /&gt;
Copper Bracers [1] 29 AC, L 2
&lt;br /&gt;
- 2 Copper Bars
&lt;br /&gt;

&lt;br /&gt;
Copper Chain Pants [10] 73 AC, L 2
&lt;br /&gt;
- 4 Copper Bars
&lt;br /&gt;

&lt;br /&gt;
Rough Copper Vest [1] AC 65, L 2 
&lt;br /&gt;
- 4 Copper Bars &lt;img src=&quot;http://www.frozenstoat.com/vanguard/images/smiles/icon_twisted.gif&quot; alt=&quot;Twisted Evil&quot; border=&quot;0&quot; /&gt;  &lt;img src=&quot;http://www.frozenstoat.com/vanguard/images/smiles/icon_twisted.gif&quot; alt=&quot;Twisted Evil&quot; border=&quot;0&quot; /&gt;
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>MASH, glow, MASH, glow, MASH, glow... - Mormanik (Makin')</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=117#117</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=4&quot; target=&quot;_blank&quot;&gt;Mormanik&lt;/a&gt;&lt;br /&gt;
Subject: MASH, glow, MASH, glow, MASH, glow...&lt;br /&gt;
Posted: Fri Jul 07, 2006 6:04 pm (GMT 0)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Aharharhar!
&lt;br /&gt;

&lt;br /&gt;
Allo kids!
&lt;br /&gt;

&lt;br /&gt;
Righty, time fer da Morm ta update ya wiv 'is best 'chantins'. Ere we go...
&lt;br /&gt;

&lt;br /&gt;
2H Weapon: Agi +25
&lt;br /&gt;
2H Weapon: Major Spi +7
&lt;br /&gt;
Boots Greater: Agi +7
&lt;br /&gt;
Bracer: Mana Regeneration +4 per 5 sec
&lt;br /&gt;
Bracer: Superior Sta +9
&lt;br /&gt;
Cloak: Superior Defense +70 Armour
&lt;br /&gt;
Weapon: Icy Chill (chance to chill target and slow move and attack speed)
&lt;br /&gt;

&lt;br /&gt;
Boots: Spi +9
&lt;br /&gt;
Bracer: Superior Spi +9
&lt;br /&gt;
Chest: Major Health +100 health
&lt;br /&gt;
Gloves: Greater Agi +7
&lt;br /&gt;
Shield: Superior Spi +9
&lt;br /&gt;
Weapon: Fiery Weapon (chance to often cause +40 fire damage)
&lt;br /&gt;

&lt;br /&gt;
Boots: Greater Sta +7
&lt;br /&gt;
Bracer: Greater Int +7
&lt;br /&gt;
Bracer: Greater Sta +7
&lt;br /&gt;
Chest: Stats +3
&lt;br /&gt;
Gloves: Minor Haste +1% attack speed
&lt;br /&gt;
Weapon: Greater Striking +4
&lt;br /&gt;
Wizard Oil: (apply to weapon for) +24 spell damage for 30 min, 5 charges
&lt;br /&gt;

&lt;br /&gt;
Righty. So da ones at da top generally take more MASHins' dan da ones lower down. Dere are lower chantins' in my reppa twah, but I can't be bovvered listin' dem right now.
&lt;br /&gt;

&lt;br /&gt;
Da higher ones use a lot of da followin' bits:
&lt;br /&gt;
Brilliant Shards (especially Large)
&lt;br /&gt;
Illusion Dust
&lt;br /&gt;
Eternal Essence
&lt;br /&gt;

&lt;br /&gt;
(Can't be bovvered linkin' magically to descriptions of dese fings individually, so jus' look 'ere: &lt;a href=&quot;http://www.thottbot.com/?t=Enchanting&quot; target=&quot;_blank&quot;&gt;http://www.thottbot.com/?t=Enchanting&lt;/a&gt;)
&lt;br /&gt;
Dese is generally MASHed up from items over level 50, and is not cheap or too common. So, if ya fink ya'd like any o' dese, let me know an' we can figure out 'ow ta get da bits.
&lt;br /&gt;

&lt;br /&gt;
Dat's all!
&lt;br /&gt;_________________&lt;br /&gt;Guh! AaAarrgh! Frargh! Me 'ead! Dey're in me 'ead!&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Hunter Stats - Goffgob (Game Chat)</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=115#115</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=3&quot; target=&quot;_blank&quot;&gt;Goffgob&lt;/a&gt;&lt;br /&gt;
Subject: How weapon skill affects your %hit&lt;br /&gt;
Posted: Mon Jul 03, 2006 3:23 pm (GMT 0)&lt;br /&gt;
Topic Replies: 9&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Weapon skill may be considered the compliment to Defense, as follows. Each point of weapon skill you have &lt;span style=&quot;font-style: italic&quot;&gt;which exceeds your opponent's Defense&lt;/span&gt; grants +0.04% to hit and to crit. Each point of Defense your opponent has which exceeds your Weapon Skill penalises you -0.04% to hit and to crit.
&lt;br /&gt;

&lt;br /&gt;
Mobs have a Defense equal to their level x5, so a level 60 mob has 300 Defense. You need 300 weapon skill to be on equal footing with that mob. If you have 305 weapon skill vs a level 60 mob, you get +0.2% to hit and +0.2% to crit.
&lt;br /&gt;

&lt;br /&gt;
This is particularly useful against level 60 instance bosses, who are generally level 63 despite their &quot;Level ?? Boss&quot; title. This means they have 315 Defense. With 300 weapon skill (the maximum without bonuses on your items), you're penalised by -0.6% to hit and -0.6% to crit. Extra weapon skill slightly redresses the balance here.
&lt;br /&gt;

&lt;br /&gt;
+%hit gear appears more useful than +weapon skill, since crits require a hit in the first place, and since it's easier to aquire +1% to hit than it is to aquire +25 Weapon Skill (for +1% to hit and +1% to crit).
&lt;br /&gt;

&lt;br /&gt;
For a hunter, I'd still go with Agility.
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://www.wowwiki.com/Formulas:Weapon_Skill&quot; target=&quot;_blank&quot;&gt;http://www.wowwiki.com/Formulas:Weapon_Skill&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&amp;amp;t=518864&amp;amp;p=1&amp;amp;tmp=1#post518864&quot; target=&quot;_blank&quot;&gt;http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&amp;amp;t=518864&amp;amp;p=1&amp;amp;tmp=1#post518864&lt;/a&gt; (under &lt;span style=&quot;font-style: italic&quot;&gt;To Hit FAQ by Slant&lt;/span&gt;)
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Hunter Stats - Goffgob (Game Chat)</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=114#114</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=3&quot; target=&quot;_blank&quot;&gt;Goffgob&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jul 03, 2006 2:41 pm (GMT 0)&lt;br /&gt;
Topic Replies: 9&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;In reply to Daxiss post:
&lt;br /&gt;

&lt;br /&gt;
This is indeed data for autoshot: but nearly all hunter special shots are unaffected by %crit and DPS. Arcane Shot, for example, does eg. 100 arcane damage, fires immediately, not contributing to or altering your normal DPS. I agree that %hit gear will affect it, but none of the other variables here will. The majority of a hunter's damage over a long fight comes from straight DPS (check out DamageMeters whilst playing a hunter for confirmation of this).
&lt;br /&gt;

&lt;br /&gt;
(Edit: The only hunter shots which are affected by %crit and damage are multi-shot and aimed shot. Multi-Shot is generally inadvisable unless mobs are literally about to go down, towards the end of a fight; or it's used as a tactical shot to bounce mobs between targets, where the damage is less important than the effect achieved. Aimed Shot is great for taking out green mobs, esp. with good crit gear, but isn't awfully useful in instances as it generates a lot of aggro, and against mobs of equal level doesn't do noticably more damage than auto-shots over the equivalent time period. Indeed it can reduce the benefit of %crit gear, since many less shots are fired, which offsets its larger crit bonus damage.)
&lt;br /&gt;

&lt;br /&gt;
But for the heck of it, let's try this out with Arcane Shot. Arcane Shot has a 5 second cooldown. Assuming sufficient mana, the hunter can get off 40 Arcane Shots in 200 seconds. With a base chance of 96% to hit, 40x0.96 = 38.4 of these will hit. If they do 100 arcane damage each, that's 3840 extra damage.
&lt;br /&gt;

&lt;br /&gt;
So let's modify my last example, 20 Agility trinket vs 2% to hit trinket. With an extra 2% to hit, 40x0.98 = 39.2 arcane shots hit, doing 3920 extra damage.
&lt;br /&gt;

&lt;br /&gt;
So:
&lt;br /&gt;

&lt;br /&gt;
20 Agility: 10,258.11 + 3840 = 14,098.11 damage over 200 seconds.
&lt;br /&gt;
+2% to hit: 10,290 + 3920 = 14,210 damage over 200 seconds.
&lt;br /&gt;

&lt;br /&gt;
So hammering the target full of arcane shot, your +2% to hit gear does prove better by 112 damage over 200 seconds, or 0.56 damage per second.
&lt;br /&gt;

&lt;br /&gt;
There are some disadvantages though. Firstly this approach is going to pull your mob off the tank, meaning you have to go to melee for long enough to negate your extra damage. Secondly that's a whole lot of mana!
&lt;br /&gt;

&lt;br /&gt;
I certainly wouldn't rule out +%hit gear, but I wouldn't swap out Agility gear for it unless I could get say 3% to hit instead of 20 agility. Given that 3% to hit probably requires swapping out at least 2 items until you're epic specced, and given that it's easy for a hunter to get 30 or more agility on 2 items, not to mention other bonuses, I don't see myself swapping.
&lt;br /&gt;

&lt;br /&gt;
On the other hand, if you can find an item with +Agi and +to hit%, then you could be onto a winner, provided the Agi bonus is vaguely reasonable.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Hunter Stats - Goffgob (Game Chat)</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=113#113</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=3&quot; target=&quot;_blank&quot;&gt;Goffgob&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jul 03, 2006 2:21 pm (GMT 0)&lt;br /&gt;
Topic Replies: 9&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Let's cut things a bit finer. Let's take the winner from our Agility vs Crit competition above, and fight it against tiny +%hit gear.
&lt;br /&gt;

&lt;br /&gt;
Which is better:
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;Trinket of Agility&lt;/span&gt;
&lt;br /&gt;
    Equip: +15 Agility
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;Trinket of Accuracy&lt;/span&gt;
&lt;br /&gt;
    Equip: +1% Chance to hit
&lt;br /&gt;

&lt;br /&gt;
The situation is as before; 200 DPS, 100 shots at 2.0 speed; 5% base crit chance, 96% base hit chance, no special shots.
&lt;br /&gt;

&lt;br /&gt;
Base damage is: 10,080 damage over 200 seconds
&lt;br /&gt;
Damage with Trinket of Agility: &lt;span style=&quot;font-weight: bold&quot;&gt;10,212.84&lt;/span&gt; damage over 200 seconds
&lt;br /&gt;

&lt;br /&gt;
With +1% chance to hit:
&lt;br /&gt;

&lt;br /&gt;
Since 97 shots will now hit, and each of those has a 5% chance to crit, 97x0.05 = 4.85 shots will now crit; the remaining 92.15 will hit for normal damage.
&lt;br /&gt;

&lt;br /&gt;
92.15 x 200/2.0 + 4.85 x 400/2.0 = 9215 + 970 = &lt;span style=&quot;font-weight: bold&quot;&gt;10,185 damage&lt;/span&gt; over 200 seconds.
&lt;br /&gt;

&lt;br /&gt;
So Agility wins this round. Let's upgrade our trinkets...
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;Trinket of Mondo Agility&lt;/span&gt;
&lt;br /&gt;
    Equip: +20 Agility
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;Trinket of High Accuracy&lt;/span&gt;
&lt;br /&gt;
    Equip: +2% Chance to hit
&lt;br /&gt;

&lt;br /&gt;
20 Agility grants (amongst other things) +40 ranged AP (+2.8 DPS) and +0.38% chance to crit. Of 96 shots, 96x0.0538 = 5.1648 shots will crit, the remaining 90.8352 hitting for normal damage.
&lt;br /&gt;

&lt;br /&gt;
90.8352 x 202.8/2.0 + 5.1648 x 405.6 = 9210.69 + 1047.42 = &lt;span style=&quot;font-weight: bold&quot;&gt;10,258.11&lt;/span&gt; damage over 200 seconds.
&lt;br /&gt;

&lt;br /&gt;
Whereas 2% chance to hit means that 98 shots now hit, of which 98x0.05 = 4.9 shots crit, the remaining 93.1 shots hitting for normal damage.
&lt;br /&gt;

&lt;br /&gt;
93.1 x 200/2.0 + 4.9 x 400/2.0 = 9310 + 980 = &lt;span style=&quot;font-weight: bold&quot;&gt;10,290&lt;/span&gt;
&lt;br /&gt;

&lt;br /&gt;
So over 200 seconds, the 2% chance to hit gear causes 31.89 more damage, or +0.15945 DPS. Remember that's not a percentage, that means you go from 200DPS to ~200.16 DPS. Oo. Still, the +hit% gear wins.
&lt;br /&gt;

&lt;br /&gt;
Of course the Agility gear still gives you other bonuses, as stated. So I wouldn't swap out 20 Agility's worth of gear just for +2% Chance to hit.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Hunter Stats - Daxiss (Game Chat)</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=112#112</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=8&quot; target=&quot;_blank&quot;&gt;Daxiss&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jul 03, 2006 2:20 pm (GMT 0)&lt;br /&gt;
Topic Replies: 9&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;That is just data for autoshot.  Also take into account that if you are hitting a higher percentage of times, you are wasting less mana re-casting special shots that fail as well as small things like making sure the target is concussed for as long as possible meaning you may get range for an extra shot (which is almost definately going to do more damage than a melee attack).
&lt;br /&gt;

&lt;br /&gt;
I never really thought about how good +hit% was until now but I think a lot of people underestimate it.
&lt;br /&gt;

&lt;br /&gt;
Is there any links to how your weapon skill affects your %hit?  I have seen some items with Bows+5 for example and am curious as to their usefulness (again, having mostly overlooked them before).
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Hunter Stats - Goffgob (Game Chat)</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=111#111</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=3&quot; target=&quot;_blank&quot;&gt;Goffgob&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jul 03, 2006 1:37 pm (GMT 0)&lt;br /&gt;
Topic Replies: 9&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I like Daxi's post, so let's examine % hit gear.
&lt;br /&gt;

&lt;br /&gt;
Which is better:
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;Trinket of Agility&lt;/span&gt;
&lt;br /&gt;
    +15 Agility
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;Trinket of Deadly Accuracy&lt;/span&gt;
&lt;br /&gt;
    +1% chance to crit
&lt;br /&gt;
    +3% chance to hit
&lt;br /&gt;

&lt;br /&gt;
Let's say a character deals 200 DPS after all modifiers, and is firing 100 times, with an attack speed of 2.0. Say they have a base 5% chance to crit, and a base 96% chance to hit. Let's assume that the hunter is firing no special shots. It will take 200 seconds (3 minutes 20 seconds) to deliver this payload.
&lt;br /&gt;

&lt;br /&gt;
So 96 shots will hit, and each of those has a 5% chance to crit. So 96x0.05 = 4.8 shots will crit; the remaining 91.2 will hit for normal damage.
&lt;br /&gt;

&lt;br /&gt;
91.2 x 200/2.0 + 4.8 x 400/2.0 = 9120 + 960 = 10,080 damage over 200 seconds
&lt;br /&gt;

&lt;br /&gt;
With +0.285% chance to crit:
&lt;br /&gt;

&lt;br /&gt;
Since (96 x 0.05285) = 5.07
&lt;br /&gt;
90.93 x 200/2.0 + 5.07 x 400/2.0 = 9093 + 1014 = 10,107 damage over 200 seconds
&lt;br /&gt;

&lt;br /&gt;
With +30 Attack Power (+2.1 DPS)
&lt;br /&gt;

&lt;br /&gt;
91.2 x 202.1/2.0 + 4.8 x 404.2/2.0 = 9215.76 + 970.8 = 10,185.84 damage over 200 seconds
&lt;br /&gt;

&lt;br /&gt;
Now bear in mind that +15 Agility grants (amongst other things) +30 Attack Power and +0.285% chance to crit:
&lt;br /&gt;

&lt;br /&gt;
10,080 + (10,107 - 10,080) + (10,185.84 - 10.080) = 10,080 + 27 + 105.84 = &lt;span style=&quot;font-weight: bold&quot;&gt;10,212.84&lt;/span&gt; damage over 200 seconds
&lt;br /&gt;

&lt;br /&gt;
With +3% chance to hit:
&lt;br /&gt;

&lt;br /&gt;
Since 99 shots will hit, 99x0.05 = 4.95 shots will crit, the remainder (94.05) will hit normally.
&lt;br /&gt;

&lt;br /&gt;
94.05 x 200/2.0 + 4.95 x 400/2.0 = 9405 + 990 = 10,395 damage over 200 seconds
&lt;br /&gt;

&lt;br /&gt;
With +1% chance to crit:
&lt;br /&gt;

&lt;br /&gt;
Since 99x0.06 = 5.94 shots will crit now, the remainder (93.06) will hit normally.
&lt;br /&gt;

&lt;br /&gt;
93.06 x 200/2.0 + 5.94 x 400/2.0 = 9306 + 1188 = 10,494 damage over 200 seconds
&lt;br /&gt;

&lt;br /&gt;
With +3% chance to hit and +1% chance to crit:
&lt;br /&gt;

&lt;br /&gt;
10,080 + (10,395 - 10,080) + (10,494 - 10,080) = 10,080 + 315 + 414 = &lt;span style=&quot;font-weight: bold&quot;&gt;10,809&lt;/span&gt; damage over 200 seconds.
&lt;br /&gt;

&lt;br /&gt;
So here, 15 agility grants 132.4 extra damage over 200 seconds, or +0.66 DPS. +3% chance to hit and +1% chance to crit grant 729 extra damage over 200 seconds, or +3.65 DPS. The trinket kicks ass.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Hunter Stats - Daxiss (Game Chat)</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=110#110</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=8&quot; target=&quot;_blank&quot;&gt;Daxiss&lt;/a&gt;&lt;br /&gt;

Posted: Sat Jul 01, 2006 3:51 pm (GMT 0)&lt;br /&gt;
Topic Replies: 9&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Following on, I found this useful (stolen from a paid guide site originally that someone reposted on allakhazam).  Seems to get a bit confused between spell to hit and normal to hit but it's an interesting point that made me rethink how useful +hit is for non-healing classes...
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;How does hitting/missing work?&lt;/span&gt;
&lt;br /&gt;

&lt;br /&gt;
Taken from MPS we know that you have a 96% chance to hit. As levels increase of the opponent you lose chance to hit accordingly:
&lt;br /&gt;

&lt;br /&gt;
Same level as you: 4% to miss
&lt;br /&gt;
+1 level compared to you: 5% to miss
&lt;br /&gt;
+2 levels compared to you: 6% miss
&lt;br /&gt;
+3 levels compare to you: 17% miss on mobs, 13% on players
&lt;br /&gt;

&lt;br /&gt;
It continues with 11% on mobs and 7% on players until you can't hit them anymore.
&lt;br /&gt;

&lt;br /&gt;
This means that at level 60 you will need 4% hit vs lvl 60 mobs and players to be sure you won't miss. However, as most high-lvl raiders, there's bosses. Raidbosses are concidered lvl 63 by the game, meaning you need a whopping 17% +hit if you wanna make sure you hit them every time!
&lt;br /&gt;

&lt;br /&gt;
A final note for this should be that, although there is no official response on this, it's rumoured that +hit is capped at 99%, thus no matetr how much you aquire, there's always 1% chance to miss. This has, however, not been stated by an official source, but I personally agree with the theory, evidence suggests it's correct.
&lt;br /&gt;

&lt;br /&gt;
&lt;span style=&quot;font-weight: bold&quot;&gt;How good is +hit compared to other stats?&lt;/span&gt;
&lt;br /&gt;

&lt;br /&gt;
+hit is one of those stats that many people skip, because it's not visible. You don't get more crits with huge damage-points, nor does it increase your normal damage on spells like +dmg items do. The only thing it does is remove some of those nasty &amp;lt;resisted&amp;gt; messages. So, does that make it better or worse than other available stats? Well, let's look at it. Assuming you're a mage with talents to ensure your critical strikes do 100% damage (well, 110% for fire, but MEH!) we'll do the following math:
&lt;br /&gt;

&lt;br /&gt;
Over the course of 100 frostbolts vs Ragnaros you'll do:
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
With 20% crit-chance
&lt;br /&gt;
83 frostbolts that do 457.5 damage on average
&lt;br /&gt;
20% crits that do 457.5 damage on average if you're specced for it, 228.75 damage if you're not (this applies to spells that you aren't specced for as well). This means each frostbolt deals 549 dmg specced on average.
&lt;br /&gt;

&lt;br /&gt;
For every 1% +hit you get, you'll hit with another Frostbolt. That means another 457.5 damage. You'll also have a 20% chance to crit, thus, on average, do an additional 91.5damage specced and 45.75 damage unspecced. This means, in the end, that every 1% to hit does, average, 549 damage specced and 503.25 damage unspecced. In comparison to +crit, it's superior, because this is AN ADDITIONAL 549 damage specced/ 503.25 damage unspecced. 1% +crit would &quot;only&quot; provide 457.5/228.75 damage extra.
&lt;br /&gt;

&lt;br /&gt;
With +100dmg
&lt;br /&gt;
83 Frostbolts do (457.5 + 81.4) 538.9 damage on average
&lt;br /&gt;

&lt;br /&gt;
For every 1% +hit you get, you thusly hit with 1 more frostbolt, dealing exactly the same damage, this being 538.9 damage. Thereby, 1%hit is 1% more damage, which means, in this case, 5.389 +dmg to your frostbolts. As Frost is affected by the +dmg modifier 81.4, we divide it by this, coming to the conclusion that it's equivalent to 5.389/0.814 = 6.62dmg. It should be obvious that, like crit, the mroe +dmg you have, the more you'll gain from 1% +hit. The formula is:
&lt;br /&gt;

&lt;br /&gt;
((Average damage dealt / 100) / modifier) x ((crit%/100) x (modifier for crits(this is 0.5 for non-talented schools, 1 for ice with 5/5 Ice Shards and 1.1 for 5/5 ignite) for the particular spell. The more +dmg you have, the more +dmg 1% +hit is.
&lt;br /&gt;

&lt;br /&gt;
So, what's the result? Well, it really depends on your gear and your spec. As you can see, if you're not specced for optimal dmg from crits, it's better than normally vs a +crit. However, no matter what, +hit is always better than +crit for your overall DPS and concistency. For comparison with your +dmg gear, use the above formula to calculate the need for +hit stats. Please bear in mind that you only need 4% (3% if you believe in the 99% cap) for PvP at lvl 60, and that it's mainly for PvE that this stat is extremely useful!
&lt;br /&gt;

&lt;br /&gt;
Please note that missing and getting resisted due to resistances are two completely different things! This causes confusion, as resistances can also cause opponents to resist fully instead of partially (always fully on binary spells like frost). The message displayed in these cases is the same: &amp;lt;resisted&amp;gt;. Why blizzard did this is unbeknownst to me, but hey- they did. Thus, things like Curse of Elements, Don Julio's Band, Rune of Perfection, Ring of Swarming Thought etc will NOT affect your chances to hit/miss. They WILL hoever lower your &amp;lt;resisted&amp;gt; messages, especially for frost-mages who have a bianry spell instead of normal like fire, that can &quot;just&quot; have 25%, 50% or 75% of the damage resisted as well as 100%.
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Specializin in Axes or Swords ave your Say - Goffgob (Talkin')</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=109#109</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=3&quot; target=&quot;_blank&quot;&gt;Goffgob&lt;/a&gt;&lt;br /&gt;

Posted: Fri Jun 30, 2006 1:47 pm (GMT 0)&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Werl, I likes a good sword, it bein' an hofficers weapon. It good fer pointin' wiv, an' after a few beers I gets da axes stuck on me shield.
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((OOC: As far as my characters go... Sageblade looks nice for warlocks (Zogjob), and any rare sword mages, though even Frail wields a staff nowadays for the Int bonus. Vitali likes daggers, so not relevant. Llocke is a staff man, and is more concerned about the stylishness of his hat; Int+Spi all the way for the padre.
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Tinderloss likes a big two handed sword, but he's looking for large agility bonuses only, rather than % crit or attack power (see my thread on the subject), though if he hadn't found his current sword, Arcanite Reaper is nice for the AP Bonus...but 30 agility beats it hands down, which he can do if he saves up equivalent money for an agility enchant from the Morm.
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Goff, as stated, likes swords, but will use anything suitably lethal. One handed for him tankwise as he needs a shield. Looks like there are slightly more one handed swords than axes, but I'm not sure if that's representative of any overall pattern across the game. From those patterns, I think Goff would also prefer those 1H swords to the 1H axes.))
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	<title>Specializin in Axes or Swords ave your Say - Daxiss (Talkin')</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=108#108</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=8&quot; target=&quot;_blank&quot;&gt;Daxiss&lt;/a&gt;&lt;br /&gt;

Posted: Fri Jun 30, 2006 9:37 am (GMT 0)&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Neither really affect me.  If I could use swords, da sageblade is well nice.
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I say go for what ya want.  Ya said ya had some sword patterns already so dat might be better &lt;img src=&quot;http://www.frozenstoat.com/vanguard/images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;
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Although the mats seem a bit nicer on da axes and there are at least two that make fine hunter weapons because of da attack power/crit bonus from what i've heard.
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	<title>Compleat list of black smithin patterns - Getitka (Game Chat)</title>
	<link>http://www.frozenstoat.com/vanguard/viewtopic.php?p=107#107</link>
	<description>Author: &lt;a href=&quot;http://www.frozenstoat.com/vanguard/profile.php?mode=viewprofile&amp;u=5&quot; target=&quot;_blank&quot;&gt;Getitka&lt;/a&gt;&lt;br /&gt;
Subject: Compleat list of black smithin patterns&lt;br /&gt;
Posted: Tue Jun 27, 2006 5:52 pm (GMT 0)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Here is a compleat list of all black smith patterns to date in wow . well its a link to it it also shows that even when i specilize i cn still make very cool wepons not in that catorgary 
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&lt;a href=&quot;http://www.whiterowan.com/refectory/viewtopic.php?t=6915&amp;amp;sid=89026be49f464b9c7224063d80e07504&quot; target=&quot;_blank&quot;&gt;http://www.whiterowan.com/refectory/viewtopic.php?t=6915&amp;amp;sid=89026be49f464b9c7224063d80e07504&lt;/a&gt;
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